Skullbeast - Imperious Leader - build

His Eminence, our Imperious Leader. He is the highest authority of the Cylon Empire… and the reason for “by your command.” This is an elite builder group; few have taken on the daunting task of recreating full or even partial Imperious Leader costumes/displays. If you are looking for amazing build threads and info – THIS is the place.
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Skullbeast
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Skullbeast - Imperious Leader - build

Post by Skullbeast » Mon Nov 28, 2011 9:37 am

Yes you nailed it



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GoldCylon
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Skullbeast - Imperious Leader - build

Post by GoldCylon » Mon Nov 28, 2011 3:08 pm

All groups in range to attack the Colonies.
Image :cylongold: :cylongold: :cylongold:

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Skullbeast
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Skullbeast - Imperious Leader - build

Post by Skullbeast » Mon Nov 28, 2011 11:33 pm

I reworked the forehead, and upper lip, now it just time to finesse.

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Skullbeast
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Skullbeast - Imperious Leader - build

Post by Skullbeast » Mon Nov 28, 2011 11:34 pm

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Skullbeast
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Skullbeast - Imperious Leader - build

Post by Skullbeast » Mon Nov 28, 2011 11:41 pm

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jclayman99
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Re: Skullbeast - Imperious Leader - build

Post by jclayman99 » Tue Nov 29, 2011 9:28 am

i can see what you were talking about with it mirroring the cylon helmet. the additional clay on the forehead ads a lot to it as well. looks great.
If "they" say it can't be done, it just means "they" cant do it.
JCLAY

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Red Eye
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Re: Skullbeast - Imperious Leader - build

Post by Red Eye » Tue Nov 29, 2011 9:29 am

Simply awesome!
"There can be no survivors. So long as one human remains alive the Alliance is threatened."

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GoldCylon
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Skullbeast - Imperious Leader - build

Post by GoldCylon » Tue Nov 29, 2011 2:22 pm

Can you pick up the speed a bit. I am tired of being in cased in all this clay.
No man this is great and I never expected to see this come about so quickly. Awesome work and the same as with the details.
Image :cylongold: :cylongold: :cylongold:

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Cylon-Knight
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Re: Skullbeast - Imperious Leader - build

Post by Cylon-Knight » Thu Dec 01, 2011 9:41 am

@Skullbeast ... where is His Eminence
"All Baseships are now in range to attack the Colonies."
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Skullbeast
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Skullbeast - Imperious Leader - build

Post by Skullbeast » Sun Dec 04, 2011 12:29 pm

Ok I thought lets do this once and I wanted to check my work.


Ahhh... Ok so I fixed it.

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Skullbeast
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Skullbeast - Imperious Leader - build

Post by Skullbeast » Sun Dec 04, 2011 12:33 pm

Ok now for some tune up on the back and sides.

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Skullbeast
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Skullbeast - Imperious Leader - build

Post by Skullbeast » Sun Dec 04, 2011 12:34 pm

[quote="Cylon-Knight"]@Skullbeast ... where is His Eminence

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Red Eye
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Re: Skullbeast - Imperious Leader - build

Post by Red Eye » Sun Dec 04, 2011 1:14 pm

Brilliant work but I'm a bit confused... is it a new sculpt or an updated version of the previous one?
"There can be no survivors. So long as one human remains alive the Alliance is threatened."

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Skullbeast
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Skullbeast - Imperious Leader - build

Post by Skullbeast » Sun Dec 04, 2011 2:22 pm

Same sculpt. I know. But now it will be spot on.

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jclayman99
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Re: Skullbeast - Imperious Leader - build

Post by jclayman99 » Sun Dec 04, 2011 10:35 pm

really looks great man. worlds beyond where it was the other night. you nailed it spot on this time. love the plant on scales too. :)
If "they" say it can't be done, it just means "they" cant do it.
JCLAY

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