Classic BSG Pepakura project.

Metasequoia, Pepakura, and the like
xaosbringer
Citizen
Posts: 10
Joined: Sat Feb 15, 2014 10:29 pm

Classic BSG Pepakura project.

Post by xaosbringer » Sun Feb 16, 2014 3:26 pm

Ok. So here I was sitting over at the RPF looking for the next thing im going to make with pepakura, When I got a notion in my head to build something beloved from my childhood. Something awesome. Something Chrome!! Yup you guessed it a cylon centurion helmet. SO of I went to the interwebs and with a little applied google-fu I quickly discovered that there was a limited selection available to me. and while bazookajo has some seriously awesome files out there, the method used is just not my thing. to cutt a long story short ( and to stop folks dying of old age from reading all this blurb) I downloaded a copy of blender and got busy.

Now being a NON 3d modeller I found it pretty quick to pick up and thanks to repetition easy to learn. and within a week or so I had the results listed below.

Image Image Image

Now its not 100% perfect. And im not looking for 100% perfect that would be insane and drive me around the bend. It is not currently scaled, so the size measurements might be off But I feel I have already exhausted my reference images and Im lokoing for a trained eye to point out where It might be noticeably incorrect.

Once this was complete I decided to give it a play mate so to speak. and what better to go with a Cylon Centurion than a Colonial Viper Pilot Helmet to have a trophy. And here are the resulting images

Image Image Image

Again I know its not perfect and again Im not looking for perfection in the base file. Once its been unfolded and built Then it can be made perfect. After all a little Resin and Bondo go along way. But for now Im looking for a trained eye to point out glaring issues. (yes all 3 images are from differing stages of the build so they are missing bits.) but the First one is the most upto date one.

Word on the webs is that you folks know your stuff and here would be a good place to start to get info about this project. Once finished I (if I still have my sanity) plan on putting the rest of the Cylon Centurion together but for now Im just working on the Helmets/lids.

Thank you for your patience during this Ramble and I look forward to reading any input anyone can give me.

Regards

Xaosbringer:

Sitting in the Dark corner of your mind snacking on the crunchy bits.
Last edited by xaosbringer on Mon Feb 17, 2014 9:28 pm, edited 1 time in total.



User avatar
Cylon-Knight
Site Administrator
Posts: 6396
Joined: Wed Jul 23, 2008 9:32 pm
Location: Kansas City
Contact:

Re: Classic BSG Pepakura project.

Post by Cylon-Knight » Sun Feb 16, 2014 11:09 pm

Welcome xaosbringer - and WOW-WEE!
You are a quick study to whip up such a kick @$$ 3D model that fast. NICE WORK!!!

Feedback on a bit of the Centurion helmet that I noticed:
The sail panels on the rear are too large... they come too close to the mohawk. I just measured my helmet and there is a good inch gap from mohawk to panel. I know you are not going for 1:1 perfection, but I guess you could reduce them easy enough?

Here is a photo of what I'm trying to type out. There should be a nice fat stripe of chrome between the mohawk and panels.
http://www.byyourcommand.net/cylongalle ... play_media

Looking forward to your next update - and the Viper helm file shared *HINT* so I can print it and try to make me a colonial project!
(Hey, every Cylon needs a nice war trophy or two :erk:)
"All Baseships are now in range to attack the Colonies."
Image

xaosbringer
Citizen
Posts: 10
Joined: Sat Feb 15, 2014 10:29 pm

Re: Classic BSG Pepakura project.

Post by xaosbringer » Mon Feb 17, 2014 2:48 pm

Thanks for the reply Cylon-Knight :) it was just the kind of input I was looking for.

I'll see what I can do with to alter the file. Shouldn't be to hard. Regarding Blender its alot easier to use than folks think you just have to stick with it. I just have the basics down. All I wanted to do was to take a couple of reference images and make then 3d ( its kinda all I pretty much know how to do). It'll be a little while till the file is out but rest assured it will be :) I'm in the process of re modelling the front. I stumbled across so new images showing its somewhat boxier than I have made it out to be.

Regards

Xaosbringer:

Sitting in the Dark corner of your mind Snacking on the Crunchy bits

xaosbringer
Citizen
Posts: 10
Joined: Sat Feb 15, 2014 10:29 pm

Re: Classic BSG Pepakura project.

Post by xaosbringer » Mon Feb 17, 2014 9:10 pm

UPDATE:..

Made the Alterations suggested by Cylon-Knight, Lowered the polycount on the model (still very workable) Also based on the images in the gallery I lowered the rear of the crest.

Image Image Image

Time to Unfold methinx

Regards

Xaosbringer

Sitting in the Dark corner of your mind snacking on the crunchybits

User avatar
Cylon-Knight
Site Administrator
Posts: 6396
Joined: Wed Jul 23, 2008 9:32 pm
Location: Kansas City
Contact:

Re: Classic BSG Pepakura project.

Post by Cylon-Knight » Mon Feb 17, 2014 10:56 pm

Looks great - now to quote our Imperious Leader...
"LET THE ATTACK BEGIN!"

Can't wait to see the unflold and project continue.
"All Baseships are now in range to attack the Colonies."
Image

User avatar
groupleaderzeta
Squadron Leader
Posts: 658
Joined: Thu Nov 18, 2010 8:08 am
Location: Paraguay
Contact:

Re: Classic BSG Pepakura project.

Post by groupleaderzeta » Tue Feb 18, 2014 1:38 am

Great work on all fronts. I will be watching this project.

GZ

xaosbringer
Citizen
Posts: 10
Joined: Sat Feb 15, 2014 10:29 pm

Re: Classic BSG Pepakura project.

Post by xaosbringer » Mon Feb 24, 2014 2:45 pm

Well Sorry for the delay. I had to make head way in the "Honey DO!" list for the wife.

I Finally got around to completing the Colonial Warrior Helmet *Cough* Wall trophy I Have yet to unfold it but here it is..

Image Image

Image Image

Once again. let me know if you spot any Glaring defects.

Regards

Xaosbringer

Sitting in the dark corners of your mind Snaking on the crunchy bits.

User avatar
Cylon-Knight
Site Administrator
Posts: 6396
Joined: Wed Jul 23, 2008 9:32 pm
Location: Kansas City
Contact:

Re: Classic BSG Pepakura project.

Post by Cylon-Knight » Mon Feb 24, 2014 8:13 pm

:loveit:
"All Baseships are now in range to attack the Colonies."
Image

User avatar
GoldCylon
Founder
Posts: 6945
Joined: Fri Dec 02, 2005 3:02 pm
Location: Sacramento
Contact:

Re: Classic BSG Pepakura project.

Post by GoldCylon » Mon Feb 24, 2014 8:57 pm

Welcome on board, and quick time on the work. Keep up the great break neck speed, and work.

User avatar
Red Eye
Cylon Empire VIP & BYC.net Gallery Admin
Posts: 4837
Joined: Sat May 20, 2006 10:11 am
Location: Germany
It’s my birthday

Re: Classic BSG Pepakura project.

Post by Red Eye » Tue Feb 25, 2014 9:31 am

Can't wait to see a printed version!

Awesome work so far.
"There can be no survivors. So long as one human remains alive the Alliance is threatened."

Image

xaosbringer
Citizen
Posts: 10
Joined: Sat Feb 15, 2014 10:29 pm

Re: Classic BSG Pepakura project.

Post by xaosbringer » Sat Mar 01, 2014 3:25 pm

Update: Cylon Centurion Lid unfolded and ready to use.

<< FILE REMOVED PENDING UPDATES >> (sorry folks)

I've left it unlocked so you can scale it to fit. IF anyone needs it for PDF then I'll have to look into how to do that, so Shout out and bare with me while I do.

Pepakura Viewer is needed to just view and print it as is.
Pepakura Designer is required for scaling.

Xaosbringer

Sitting in the Dark corner of your mind snacking on the crunchy bits!

User avatar
Cylon-Knight
Site Administrator
Posts: 6396
Joined: Wed Jul 23, 2008 9:32 pm
Location: Kansas City
Contact:

Re: Classic BSG Pepakura project.

Post by Cylon-Knight » Sat Mar 01, 2014 5:35 pm

Good news! Cylons rejoice.
Hope to see the improved file soon.

ROCK ON!
"All Baseships are now in range to attack the Colonies."
Image

xaosbringer
Citizen
Posts: 10
Joined: Sat Feb 15, 2014 10:29 pm

Re: Classic BSG Pepakura project.

Post by xaosbringer » Sat Mar 01, 2014 8:36 pm

Lets try this Again..

Slightly altered,

<<< Fle link removed due to 4shared being flakey. File available on request >>>

Enjoy.

Xaosbringer

Sitting in the dark corner of your mind snacking on the crunchy bits!
Last edited by xaosbringer on Tue Apr 19, 2016 1:47 pm, edited 1 time in total.

xaosbringer
Citizen
Posts: 10
Joined: Sat Feb 15, 2014 10:29 pm

Re: Classic BSG Pepakura project.

Post by xaosbringer » Fri May 02, 2014 10:45 pm

Okies. After much Faffing about, Procrastination & Associated reality intruding here is:

<< FILE LINK REMOVED DUE TO 4SHARED BEING FLAKEY. fILE AVAILABLE ON REQUEST>>>

Something every Cylon Centurion needs.

YUP. its the unfolded ready to make Colonial Viper Pilot Helmet.

Have fun. Let me know how it goes.

It's currently roughly scaled for me at 6'2". I've purposefully left it unlocked so you can scale it for yourselves. I've tried to make it a fiddle free build BUT some parts it just cant be helped on.

There will be a Lower Deff version on the way. I just can't give a timeline for that to happen.
Last edited by xaosbringer on Tue Apr 19, 2016 1:47 pm, edited 1 time in total.

User avatar
Cylon-Knight
Site Administrator
Posts: 6396
Joined: Wed Jul 23, 2008 9:32 pm
Location: Kansas City
Contact:

Re: Classic BSG Pepakura project.

Post by Cylon-Knight » Sun May 04, 2014 4:20 pm

Thank you, xaosbringer!
Downloaded and ready to have some fun. :)
"All Baseships are now in range to attack the Colonies."
Image

Post Reply

Return to “Classic BSG Paper Crafting”

Who is online

Users browsing this forum: No registered users and 1 guest