Daggit Map

Muffit II can learn to be like a real Daggit, he's very smart... Tips and tricks and info from fellow Muffy fans on how to make a replica Muffit II.
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GoldCylon
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Daggit Map

Post by GoldCylon » Fri Apr 22, 2011 10:05 pm

Lt Rhea wrote:It looks like there's a lip on the opening of the bezel. Does the eye bubble sit on that?
Yes it does.


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Cylon-Knight
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Re: Daggit Map

Post by Cylon-Knight » Mon Apr 25, 2011 11:29 pm

~~~ Version 2 of the Daggit Map has been posted (See post #1 of this thread) ~~~
:byyourcommand:
"All Baseships are now in range to attack the Colonies."
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Re: Daggit Map

Post by GoldCylon » Sun May 15, 2011 9:29 pm

Here is an update on part 11. Also part 10 is just a ammo can. Unknown type at this time, and not the German 88mm as stated before. Also part 11 is used on the Daggit on the back of the Daggit. On the muzzle it is cut down, and has a piece attached under it, then the wires running over to the ammo box.
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Part ID 01 with screen used.jpg

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Cylon-Knight
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Re: Daggit Map

Post by Cylon-Knight » Sun May 15, 2011 10:10 pm

Version 3 of the map has been posted up (see the first post in this thread).
Great new info GoldCylon!

:byyourcommand:
"All Baseships are now in range to attack the Colonies."
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Re: Daggit Map

Post by GoldCylon » Sun May 15, 2011 10:20 pm

Little bit at a time, and get my facts together a bit more. Time to map out the back pack section also since I have made the ID on that also.

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Re: Daggit Map

Post by Cylon-Knight » Sun May 15, 2011 10:21 pm

Do you have a good, quality image of the back pack? Email it to me and I can map it up.
"All Baseships are now in range to attack the Colonies."
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GoldCylon
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Re: Daggit Map

Post by GoldCylon » Sun May 15, 2011 10:43 pm

Cylon-Knight wrote:Do you have a good, quality image of the back pack? Email it to me and I can map it up.
I can't share those photos I took, but it you can find a photo online that is out there that is about all I can do. My searching outside of what I have seen I can provide help.

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Lt Rhea
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Re: Daggit Map

Post by Lt Rhea » Mon May 16, 2011 9:11 am

This is the best shot of it I have: http://s873.photobucket.com/albums/ab29 ... uction.jpg

There's also one here of the same shot: http://www.galactica.tv/battlestar-gala ... stume.html
~Lt. Rhea of the Blackstar Squadron

http://costumesandartwork.blogspot.com/

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Re: Daggit Map

Post by Red Eye » Mon May 16, 2011 10:36 am

Hope this helps:

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"There can be no survivors. So long as one human remains alive the Alliance is threatened."

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Re: Daggit Map

Post by Cylon-Knight » Mon May 16, 2011 11:44 am

Thank you Lt Rhea and Red Eye! I'll use the second link and the attachement both. I'll work on the map for it tonight and post it up with my original post so they will always be together.
"All Baseships are now in range to attack the Colonies."
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Lt Rhea
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Re: Daggit Map

Post by Lt Rhea » Mon May 16, 2011 9:07 pm

Awesome! :grin:
~Lt. Rhea of the Blackstar Squadron

http://costumesandartwork.blogspot.com/

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Re: Daggit Map

Post by Cylon-Knight » Wed May 18, 2011 10:16 pm

The next map is started! (See original post)
Let me know kits, scale and where it is.

:byyourcommand:
"All Baseships are now in range to attack the Colonies."
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Lt Rhea
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Re: Daggit Map

Post by Lt Rhea » Thu May 19, 2011 1:17 pm

Are there greeblies on the side of the back box? Do we need a map for that?
~Lt. Rhea of the Blackstar Squadron

http://costumesandartwork.blogspot.com/

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Daggit Map

Post by GoldCylon » Thu May 19, 2011 5:51 pm

No it is just a four sided box. Well five if you count the part that is the top.
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Lt Rhea
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Re: Daggit Map

Post by Lt Rhea » Thu May 19, 2011 7:58 pm

That makes it easier to replicate then. :)
~Lt. Rhea of the Blackstar Squadron

http://costumesandartwork.blogspot.com/

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